Epic Games have been progressively growing the Fortnite universe over the course of the past three years. Crossovers have played a massive role in this growth, with the recent Marvel season being the biggest crossover of them all. Fans assume that this partnership will continue past Season 4 and will continue to affect the future of the Fortnite plotline.
Recently, Fortnite data miners found mention of a new crossover – this time, with the Disney+ streaming service. Reportedly, any purchase of Fortnite V-Bucks will come with two free months of Disney+.
You can already try one week of Disney+ for free, but this promotion extends it, significantly. The promotion is set to begin in November 10 and run until December 31, 2020.
A Disney+ crossover makes a lot of sense, as Disney owns Marvel Studios – the entity behind all of the Marvel films. They may not have technically been working together with Season 4, but the partnership seems like a logical step.
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Early reports have this promotion beginning later in the week, but these are only leaks, for now. We’ll update this post if the dates end up changing. We expect to see an announcement soon, but not too soon. After all, Epic doesn’t want people saving their V-Buck purchases for the promotion.
We, however, can recommend that you save your money for the Disney+ promotion. The event will include both V-Buck and real-money purchases, so you can grab the Skull Squad pack if you were on the fence.
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Disney+ is a great value for Marvel fans, as the streaming service includes all of the Marvel films along with the exclusive spin-off series that are coming soon. It’s, at least, worth a try if you’re loading up on V-Bucks.
Nvidia’s GeForce Now streaming service will, reportedly, let iPhone players play Fortnite before the court case is settled.
5 mins ago
November 5, 2020
Fortnite mobile took a massive hit a few months ago, when Epic Games decided to bypass the Google Play and App Store monetization rules by selling V-Bucks directly to their players. Android users could still access Fortnite through the Epic Games launcher. But iOS users were stuck playing the old version of the game while Epic and Apple fought it out in court.
iOS users were resigned to wait until mid-2021 before they were able to play Fortnite again – barring any delays, settlements, or rulings. A recent report from the BBC suggests that Nvidia could be the saving grace for this lost chunk of the Fortnite community.
Nvidia has released their GeForce Now video game streaming service for Mac, Windows, and Android, which allows players to use web browsers to access their favorite games – including Fortnite.
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The streaming service hasn’t been released for iOS, but an update is expected to come out before Christmas 2020, meaning that iPhone players could play Fortnite through Safari before the end of the year.
There’s a chance that Nvidia will exclude Fortnite from their offerings by the end of the year, but this doesn’t seem likely. Epic and Nvidia have been partnering with one another on several releases, including the new RTX Ray Tracing for Fortnite. Nvidia is also promoting Fortnite on the main page for GeForce Now, as you can see in the image, above.
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Apple does not restrict websites on Safari, which means that iPhone players can use GeForce now to play Fortnite when an iOS version is created. Mac users can already access Fortnite through the service.
Streaming Fortnite might not be the ideal way to play from a performance standpoint, but it’s better than nothing. At least, iOS players will have one way to play before this court case is settled.
With the rumored return of the Rift-To-Go, this concept fits the current Fortnite chapter, perfectly.
49 mins ago
November 5, 2020
Rifts are appearing more and more frequently around the map in Chapter 2 Season 4. The beginning of the season featured no rifts, but that number has now grown to the double-digits after the introduction of Marvel POIs and the implementation of Fortnitemares.
It seems like rifts are, slowly but surely, making their way back into the Fortnite meta. This could usher-in a fan-favorite returning item in the Rift-To-Go, which most fans would love to see in the game.
The Rift-To-Go was the Ace-in-the-hole during a Fortnite battle. In over you head? No problem, just hit the Rift-To-Go and reposition yourself. In competitive play, the Rift-To-Go was a must-carry for rotational purposes. All around, it was one of the best mobility items in Fortnite and few players would have anything bad to say about it.
We think that a return of the Rift-To-Go is more than likely in the near future, but Epic have an opportunity to but a Cheaper 2 spin on the classic item, What if you could catch a Rift in the same way that you catch Fireflies? That’s what Reddit user u/Star_Wyse is proposing.
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With Chapter 2’s implementation of foraged items, Epic allowed players to pick up Mushrooms, Apples, and more to save them for later. A similar mechanic for Rifts would make a lot of sense.
Most of the Fortnite concepts that we see are far-fetched or too good to be true. This one isn’t and seems to fit exactly in-line with what Epic have been doing, lately.
Will the Rift-To-Go return for Fortnite Season 5? Only time will tell. If it does, we hope to see some mechanic like this play a role in its return.
You can now combine a controller and mouse to replicate the lost double-movement keybinds.
22 hours ago
November 4, 2020
The competitive and professional Fortnite community was up in arms following the release of the v14.50 patch when they realized that the beloved double-movement keybind option had been disabled. This option allowed keyboard and mouse (KBM) players to run diagonally and place structures without losing momentum.
Such movement is already possible on controller since this input allows for a 360-degree turn. The result on both platforms was an angle that you can see in the image, below. If you want to see more about how the pro Fortnite community reacted to the change, you can take a look at our article here.
There is one way that you can replicate the movement of double-movement keybinds following the v14.50 update. It involves plugging in a controller and manipulating the Dead Zone so that your character is always moving, slightly.
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This is the same tactic used back in the day that allowed KBM players to obtain aim assist while using a mouse. You use a controller with a low Dead Zone – this time, on the left stick instead of the right. After that, all you need to do is make sure that your character is slightly moving from the controller stick drift and use your keyboard for the rest.
YouTuber, Reisshub, posted a video to Reddit showcasing the strategy. There’s no telling how long this will work, but it will be worth it for some players.
Of course, using a controller for this purpose means that your character will always be moving. You won’t get first-shot accuracy unless you fiddle with the left joystick, which could take anywhere from one to fifteen seconds – not ideal if you’re in the middle of a fight.
Whether or not using this strategy will be worth it is up to you. For now, it seems like the only way to replicate double-movement keybinds – short of fully switching to controller.
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